Malay Magic by Walter William Skeat

6. Bidak, the Pawns. [707]

1128 words  |  Chapter 94

Main chongkak, again, is a game played with a board (papan chongkak) consisting of a boat-shaped block. In the top of this block (where the boat's deck would be) are sunk a double row of holes, the rows containing eight holes each, and two more holes are added, one at each end. Each of the eight holes (in both rows) is filled at starting with eight buah gorek (the buah gorek being the fruit of a common tree, also called kelichi in Malacca). There are usually two players who pick the buah gorek out of the holes in turn, and deposit them in the next hole according to certain fixed rules of numerical combination, a solitary buah gorek, wherever it is found, being put back and compelled to recommence its journey down the board. A similar game is, I believe, known in many parts of the East, and was formerly much played even by Malay slaves, who used to make the double row of holes in the ground when no board was obtainable. The Malay game of Draughts (main dam) is played, I believe, in exactly the same manner as the English game. Backgammon (main tabal), on the other hand, is played in two different ways. The "Tiger" Game (main rimau), or "Tiger and Goat" Game (main rimau kambing), is a game which has a distinct resemblance to our own "fox and goose," there being usually four tigers to a dozen of the goats. Cards "Cards are called Kertas sakopong. The Malays are fond of card games, but few Europeans have taken the trouble to understand or describe them. The late Sir W. E. Maxwell contributed the following description of daun tiga 'lei to the Notes and Queries of the Journal of the Straits Asiatic Society. It refers to the game in question as played in Perak:-- "Hearts, Lekoh. King, Raja. Diamonds, Retin. Queen, Bandahara Clubs, Kalalawar. Knave, Pekah. Spades, Sakopong. Ace, Sat. To shuffle, Kiyat, mengiyat. To deal, Membawa. To cut, Kerat. To sweep the board, make everyone pay, Mengelong. "Three cards are dealt out to each player. The highest hand counting by pips is that which contains the greatest number of pips after the tens are deducted. Thus a knave, ten, and nine is a good hand. "The best hand is three aces, Sat tiga. "The next best is three court-cards, Kuda; naik kuda. "The next is nine. "The next is eight. "All these four hands are known as terus. A hand of three threes is really a good hand, being nine, but it is considered a propitiation of good luck to throw it down (without exposing it), and announce that one is buta, in the hopes of getting good luck afterwards. "Each player makes two stakes--kapala and ekor. They may be of equal value, or the ekor may be of greater value than the kapala. "The kapala must not be of greater value than the ekor; that is called tual ka ujong (tual = berat). "Or there may be a single stake only, which is called podul. "Betting between players is called sorong, or tuwi, or sorong tuwi. "A pool, tuwi tengah. "The ekor stake is only paid to the dealer if he holds one of the hands called terus, and if a smaller hand is held by a player, then the dealer takes both kapala and ekor (mengelong). "A player who holds thirty exactly (except when he has three court-cards, kuda) is said to be out (buta). "Any one except the player on the right of the dealer may cut. The player who cuts looks at the bottom card of those that he lifts, and if he thinks it is a lucky cut he accepts it and puts down the card he has lifted (pengerat). "The dealer then puts the rest of the pack on top of the cut, and in his turn lifts a portion of the pack (pengangkat), and looks at the bottom card. "There are all sorts of names for different cards and combinations of cards of various degrees of luck, and these are quoted by the cutter and dealer, each declaring his confidence in the luck coming to him by reason of the cutting or lifting of a particular card. Five of clubs, Tiang ampat Penghulu chelong. Chukup dengan gambala-nia. Nine of diamonds, Bunga kachang raja budiman. Ten of clubs, Gagak sa-kawan raja di-hilir. Singgah makan pedindang masak. Masak pun lalu muda pun lalu. Ace of diamonds if cut, Buntut kris Raja Bandahara. Do. if the hands of the dealer, Anak yatim jalan sa'orang. Satu pun tidak marabahaya. Two of diamonds, Semut ginting Che Amat pelak. Two of hearts, Batang jamban. Six is an unlucky card, Daun anam jahanam. Nine of hearts, Hari panas kubang ber-ayer. "A player does not hastily look at his three cards and learn his fate at once, but he prolongs the excitement by holding his cards tight together, and looking alternately at the outside ones, and last of all at the middle one, sliding out the latter between the two others little by little. Thus it is left uncertain for some time whether a card is an eight or a seven, a nine or a ten. "A man to whom a court-card, an eight, and an ace is dealt (if the eight is in the middle), on finding that he has eleven by the two outside ones, says, for instance, Handak kaki tiga, and then commences to slide out the middle card, hoping that it is going to be an eight, or at all events a seven (three pips on each side). This particular hand is called lang siput, because it is certain to carry off something. "A man who has just held a winning hand will say, in expressing a hope of continued good luck, 'Teman handak pisang sarabu, sudah sa-batang sa-batang pula.' (The plantain called sarabu is one which puts out fruit from every stem of the perdu about the same time, or one immediately after another.)" [708] The following account of card games as played in Selangor was compiled some years ago by the writer. The names of the cards used in Selangor are these:-- Hearts, Lekok or Pangkah. Diamonds, Reten (retim), or Chiduk. Clubs, K'lawer, or Kelalawer. Spades, Dayong Kling, or Sakopong. King, Raja. Queen, Proh, or Nyonya. Knave, Pekak, or Hamba. Ace, Sat. To shuffle, Banchoh, or Menggaul. To deal, Membagi. To cut, K'rat. To sweep the board, Merelong, or Mengg'long. To pay all round, Mendader chingkeh. A picture or court card, Angkong, or Kuda. A three, Jalor (e.g. two threes, dua jalor). A card (ordinary), Daun. A sequence, G'lik (Daun sa-g'lik). The three most important card games are--(1) main sakopong, (2) main chabut, (3) main tiga 'lei, or pakau.

Chapters

1. Chapter 1 2. CHAPTER I 3. CHAPTER II 4. CHAPTER III 5. CHAPTER IV 6. CHAPTER V 7. 2. Birds and Bird Charms 109 8. 4. Minerals and Mining Charms 250 9. 4. Fishing Ceremonies 306 10. CHAPTER VI 11. 12. Divination and the Black Art 532 12. 7. Heptacle on which the Seven-Square is based 558 13. 11. Fig. 1.--Bridal Bouquets 375 14. 12. Fig. 1.--Bridegroom's Headdress 378 15. 20. Fig. 1.--Musical Instruments 508 16. 23. Fig. 1.--Hanuman 516 17. 24. Fig. 1.--Weather Chart 544 18. 28. Fig. 1.--Wax Figures 570 19. CHAPTER I 20. CHAPTER II 21. 3. The two royal Swords; one on the right hand and one on the left 22. 4. The royal "Fringed" Umbrella (payong ubor-ubor), carried behind 23. 5. The royal "Cuspadore," carried behind the left-hand 24. 7. The eight royal tufted Lances (tombak bendrang or bandangan), 25. 6. The royal Ceiling-cloth and Hangings (tabir, langit-langit 26. 7. The "Moving Mountains" (gunong dua berangkat), perhaps the 27. 8. The royal Drums (gendang naubat); said to be "headed" with the 28. 9. The royal Trumpet (lempiri or | 29. 12. The royal rebab or Malay fiddle. 30. CHAPTER III 31. 1. Leaves of the grass called sambau dara, which is said to be the 32. 2. The leaves of the selaguri, which appears to be "a shrub or 33. 3. The leaves of the pulut-pulut (the exact identity of which I have 34. 4. The leaves of the gandarusa (Insticia gandarusa, L., Acanthaceæ), 35. 5. The leaves of the gandasuli (which I have not yet been able to 36. 7. The leaves of the lenjuang merah, or "the common red dracæna" 37. 8. The leaves of the sapenoh (unidentified), a plant with big round 38. 9. To the above list may be perhaps added the satawar, sitawar 39. 10. The satebal (Fagræa racemosa, Jack., Loganiaceæ). 40. CHAPTER IV 41. introduction to Muhammadan influences, the only ones of importance 42. CHAPTER V 43. 1. WIND AND WEATHER CHARMS 44. 2. BIRDS AND BIRD CHARMS 45. 1. BUILDING CEREMONIES AND CHARMS 46. 2. BEASTS AND BEAST CHARMS 47. 3. VEGETATION CHARMS 48. 8. The falling of the leaves in old trees. 49. 8. Wangkang. 50. 4. A plant of saffron (kunyit). 51. 12. A large iron nail. 52. 1. Sapenoh. 2. Sapanggil. 3. Jenjuang (or lenjuang) merah (the Red 53. 1. A strip of white cloth (folded up and lying at the bottom of 54. 7. Five cubits of red cloth by means of which the soul-basket was to 55. 1. Money, rice, salt, oil, tame animals, etc., were forbidden to 56. 4. The reapers, till the end of the reaping, were forbidden to let 57. 5. The light placed near the head of the Rice-child's bed might not 58. 1. A basket-work stand (one of those used for the cooking-pots, 59. 2. A bowl of water deposited upon this stand and intended "for the 60. 5. Six trodden-out rice "heads," a couple of which tied in a slip knot 61. 4. MINERALS AND MINING CHARMS 62. 1. PURIFICATION BY WATER 63. 2. THE SEA, RIVERS, AND STREAMS 64. 3. REPTILES AND REPTILE CHARMS 65. 4. FISHING CEREMONIES 66. 1. PRODUCTION OF FIRE 67. 2. FIRE CHARMS 68. CHAPTER VI 69. 1. BIRTH-SPIRITS 70. 2. BIRTH CEREMONIES 71. 3. ADOLESCENCE 72. 4. Personal Ceremonies and Charms 73. 5. BETROTHAL 74. 6. MARRIAGE 75. 7. FUNERALS [638] 76. 8. MEDICINE 77. 2. "Neutralisatory" Ceremonies for destroying the evil principle 78. 3. "Expulsory" Ceremonies (for the casting out of the evil 79. 4. "Revivificatory" Ceremonies (for recalling a sick person's soul, 80. 3. If the rice floats in a line across the sun's path (berator 81. 4. If you see a solitary grain travelling by itself (bersiar) 82. 5. If the parched rice travels towards the right of the jar the 83. 6. If it travels towards the left of the jar he will recover, 84. 7. If, however, it floats right underneath the candle it is 85. 1. If they take the shape either of a boat or a crocodile, this 86. 2. If they take a square shape, a tray of offerings (anchak) 87. 3. If they take the shape of a house, a 'state-hall' (balei) 88. 1. If the rice is lumped together (bulat or berlubok) it is a 89. 2. If it extends itself crosswise (panjang melintang) it is a 90. 3. If it takes the shape of a spirit-boat (lanchang) you must 91. 4. If it keeps travelling either to the left or the right, it is 92. 5. If it takes the shape of a crocodile, or anything of that sort, 93. 9. DANCES, SPORTS, AND GAMES 94. 6. Bidak, the Pawns. [707] 95. 1. In the game called sakopong all cards from two to six are cast 96. 2. Main chabut is a species of vingt-et-un, and is played with either 97. 2. Kachang di-rendang di-tugalkan, i.e. two aces; a very convenient 98. 3. Lunas sa-glabat, or sagaji ampat-b'las, i.e. angkong dengan daun 99. 5. Ace and two, which is the best of all. 100. 3. Daun tiga 'lei or Pakau is played here as follows:-- 101. 10. THEATRICAL EXHIBITIONS

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